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Game Design and Development (with placement year)

BSc (Hons)
Entry 2018: BBC / 112 UCAS points
Duration: 4 years
Attendance mode: Full-time
Award: BSc (Hons)
UCAS code: I622
Placement: Placement year available
Suitable for international students
Faculty of Engineering & Informatics
Apply Prospectus downloads

Overview

On this course we aim to develop you as a student to become a highly-skilled, experienced, professional, computer game developer and technical designer. You will be introduced to the creative and technical aspects of game level design and creation, game play, technical computer animation, game programming and script programming, supported by appropriate contextual and technical theory to inform your practice. You will learn how to generate and develop ideas and solve technical problems. In the final year you will undertake an individual project and major production project in a studio environment designed to replicate real world and industry production processes. There will also be opportunities to work on projects for external clients.

In the second and third years you can develop your own areas of interest and expertise through a range of options. Between the second and third year you can also take a year out to study abroad at a partner university or to do a placement in industry.

The course is designed for those students who want to learn to design, develop and programme computer games, using the most up to date industry standard technologies. Whilst we are not subject specific, the course typically attracts students with an interest in computer programming and scripting, animation, game play, artificial intelligence. We welcome students who have A level, BTEC or equivalent qualifications.

Showcase

See examples of work produced by our Games, Animation and Visual Effects students.

Why Bradford?

You will have access to the National Media Museum's extensive archives and resources, and on-site specialist video production, photography and digital design facilities, including our full-scale HDTV Outside Broadcasting Truck and television studio, plus a range of media resources held within the University's extensive library collections.

Students can undertake professional-style production projects as part of their course that replicate the creative industrial experience.

And this course gives you the opportunity to spend 12 months in appropriate employment.

There are also opportunities to study overseas at a partner university through one of our international exchange programmes.

Entry requirements

Typical offer: BBC / 112 UCAS points

A levels:

There are no specific subject requirements.

BTEC Extended Diploma:

DMM - there are no specific subject requirements.

Applicants on Access Programmes:

Meet UCAS tariff of 112. There are no specific subject requirements.

Plus minimum of:

GCSE English and Mathematics at grade C or 4 (equivalents accepted).

Additional entry requirements:

If you are an international student and you do not meet the entry requirements for direct entry onto this course you may be interested in our International Certificate of Foundation Studies.

English language requirements:

Minimum IELTS at 6.0 or the equivalent.

If you do not meet the IELTS requirement, you can take a University of Bradford pre-sessional English course. See the Language Centre for more details.

Modules

The modules for this course can be found in the latest programme specification.

The programme is intended to equip students who wish to develop expertise in the creative, aesthetic and technical aspects of computer game development, with the skills to succeed, supported by a range of relevant audio-visual media disciplines.

Year 1

  • Introduction to 3D Computer Animation (20 credits) – core
    To provide an introduction to the theory and practice of 3D computer modelling and animation.
  • Introduction to Computer Programming for Games (20 credits) – core
    Provides an introduction to computer programming with particular emphasis on program design and implementation.
  • Creativity and Imagination (20 credits) – core
    Develops students' ability to create new ideas and to develop appropriate creative strategies for making artefacts, media production, other forms of digital media production, or for self-expression.
  • Creative Industries – Foundations (20 credits) – core
    Equips students with a range of foundational skills required for successful advancement in the creative industries.
  • History and Conventions of Computer Games (20 credits) – core
    Provides an overview of the history of computer games and an introduction to the techniques, practices, technology and conventions of the design of such systems.
  • 3D Character Modelling and Animation (20 credits) – core
    Provides practical knowledge of 3D computer animation production processes in a project-based environment with particular reference to character animation.

At the end of Year 1, students will be eligible to exit with the award of Certificate of Higher Education if they have successfully completed at least 120 credits and achieved the award learning outcomes.

Year 2

  • Issues in Web Development and Technology (20 credits) – core
    To provide an introduction to programming for internet applications and an understanding of current contextual concerns in the fields surrounding the internet (including broadcast media).
  • Game Appreciation and Industry Analysis (20 credits) – core
    To analyse and critically assess core constructs of computer game products and the development process, within the context of contemporary issues affecting the industry.
  • Script Programming and Technical Animation (20 credits) – core
    To learn the fundamentals and the concepts and of 3D embedded scripting language to students with basically no programming experience before.
  • Game Design Programming and Development (20 credits) – core
    To introduce the technology of computer game construction and programming.
  • Indie Games: Concept, Design and Development (20 credits) – core
  • Environment, Set and Prop Creation (20 credits) – optional
    To gain a specialist understanding of the design principles, creation methodologies and technical implementation of modelling and texturing 3D environments, sets and props, as they relate to real time render environments.
  • Multimedia Application Development (20 credits) – optional
    To develop understanding and skills in multimedia production techniques, to create an interactive game.
  • Motion Capture and Digital Scanning (20 credits) – optional
    To attain a broad understanding of the processes of the motion capture sequence, from setting up cameras and capturing data through to editing and transferring capture data to industry standard animation packages.

At the end of Year 2, students will be eligible to exit with the award of Diploma of Higher Education if they have successfully completed at least 240 credits and achieved the award learning outcomes.

Final year

  • Major Project Pre-Production (20 credits) - core
  • Individual Project (40 credits) - core
    To integrate material from other modules into a major digital media project; to provide you with a platform for autonomous learning within your chosen area of specialism; to develop a self-critical, editorial awareness of one`s own body of work; to present that body of work in a visually impressive video; to develop presentation skills.
  • Major Project Production (40 credits) – core
  • Motion Capture and Digital Scanning (20 credits) – optional
    To attain a broad understanding of the processes of the motion capture sequence, from setting up cameras and capturing data through to editing and transferring capture data to industry standard animation packages.
  • Facial Modelling / Animation (20 credits) – optional
  • AI for Games (20 credits) – optional
    Introduction to real-time AI and the games industry.
  • Effects Animation and Dynamics for VFX (20 credits) – optional
    To introduce advanced topics and concepts in the field of technical animation and make students aware of the appropriate use of simulation and effects, taking into account complexity, rendering, time, memory and resource overheads.
  • Application Programming & Development (20 credits) – optional
    To develop understanding and skills in multimedia production techniques, to create an application, plug-in or interactive game.

Students will be eligible to exit with the fall back award of Ordinary Degree of Bachelor if they have successfully completed at least 300 credits and achieved the award learning outcomes.

Students will be eligible for the award of Honours Degree of Bachelor if they have successfully completed at least 360 credits and achieved the award learning outcomes.

Reading lists

All reading lists can be found here.

Career support and prospects

Career support

The University is committed to helping students develop and enhance employability and this is an integral part of many programmes. Specialist support is available throughout the course from Career and Employability Services including help to find part-time work while studying, placements, vacation work and graduate vacancies. Students are encouraged to access this support at an early stage and to use the extensive resources on the Careers website.

Discussing options with specialist advisers helps to clarify plans through exploring options and refining skills of job-hunting. In most of our programmes there is direct input by Career Development Advisers into the curriculum or through specially arranged workshops.

Employment statistics

82% of our 2016 graduates in Film, Media, Animation, Games and Visual Effects found employment or went on to further study within six months of graduating.*

*These DLHE statistics are derived from annually published data by the Higher Education Statistics Agency (HESA), based on those UK domiciled graduates who are available for employment or further study and whose destinations are known.

Facilities

Production facilities include HD video and broadcast TV cameras, broadcast TV studio, Outside Broadcast Truck, lighting rigs, track and dolly, jib arm crane, Steadicam, audio recording studio, photography studio, digital stills cameras, digital printers, Macs and PCs with Adobe Creative Suite and industry standard editing software. Equipment is free for students to use and small budgets are provided for project work.

All course books, journals and online resources are provided in the library.

Fees, Finance and Scholarships

Tuition fees

2018/19:

  • Home/EU: £9,250*
  • Home/EU, sandwich placement year fee: 10% of the applicable full-time fee
  • International: £17,800
  • International, sandwich placement year fee: £1,780

* Fees going forward have been capped by the Government at £9,250 in October 2017..

See our Fees and Financial Support website for more details.

Financial support

See our Fees and Financial Support website.

How do I find out more?

Got a question?

Fill in our form and our Enquiries team will answer it for you.

Enquiry form

This is the current course information. Modules and course details may change, subject to the University's programme approval, monitoring and review procedures. The University reserves the right to alter or withdraw courses, services and facilities as described on our website without notice and to amend Ordinances, Regulations, fees and charges at any time. Students should enquire as to the up-to-date position when applying for their course of study.