Computer Science for Games (with placement year)
Duration: 4 years
Attendance mode: Full-time
Award: BSc (Hons)
Placement: Placement year available
Suitable for international students
Faculty of Engineering & Informatics
Combine the fundamentals of computer science with the latest in games design.
You’ll use industry-standard tools, get practical experience and build a portfolio of work, kick-starting a career in this exciting, fast-growing industry.
The programme gives you the technical principles and know-how you will need to excel as a games designer, and practical development experience using modern games engines such as Unity and Unreal. You’ll study disciplines such as:
- object-orientated programming
- database systems
- artificial intelligence for games
- game design, programming and development
- mobile application development
The placement year in industry enables you to build contacts whilst developing your skills and professional confidence
This programme shares a common first year with all our other Computer Science programmes (Computer Science for Business, Cyber Security and Software Engineering, as well as the standard Computer Science programme), allowing you to transfer before the start of the second year if you feel an alternative course suits your emerging interests or career aspirations better.
We expect accreditation for this course by the British Computer Society for initial CITP (Chartered IT Professional) status.
"Our Computer Science for Games course is designed to launch your career into the mature multi-billion dollar gaming industry, equipping you with knowledge and skills industry need."
Our Computer Science for Games course is well established, but has been identified as an area for future growth and investment. As the global games industry continues to grow year after year, we are keen to grow our programme and continue producing the future leaders in an exciting and rewarding field.
There are so many reasons to choose to study in Bradford. Our city campus is award winning and ideally located within easy reach of transport networks, as well as the picturesque Yorkshire Dales, meaning that you’re never far from a bustling urban shopping hub, or from a relaxing and peaceful hike through the beautiful Yorkshire countryside!
Our facilities are cutting edge and include specialised labs, such as our new Internet of Things lab and our state of the art Ethical Hacking lab. Our Computing Enterprise Centre offers students the opportunity to work on real-world projects using powerful hardware and industry standard software, under the supervision of subject experts. We have a range of the latest hardware and gadgets such as VR headsets, EEG headsets (mind-readers!), tablets, mobile phones, and much more. Our staff are research active and embed outcomes of their world leading research into the design of our courses, ensuring that you are equipped not just for the job market today, but are well prepared for the future.
Employability is a key focus of our courses and we collaborate with industrial partners through our Industry Advisory Board. Their input shapes our courses and module content so that you are career-ready upon graduation. We provide opportunities for all students to gain real world experience of work, both through our placement year courses and live industry projects within the course.
We have a commitment to strong pastoral care for all of our students, beginning at enrolment with our personal tutors for all students, our regular contact hours for tutor groups and our supportive student service teams who are always ready to help with any questions and provide the advice that you need.
Typical offer: ABB / 128 UCAS points
There are no specific subject requirements.
BTEC Extended Diploma:
DDM — there are no specific subject requirements.
Applicants on Access Programmes:
128 UCAS tariff points from an Access to Higher Education Diploma to include 15 Level 3 credits at Distinction and 30 Level 3 credits at Merit.
Plus minimum of:
GCSE English Language and Maths at grade C or 4 (equivalents accepted).
Additional entry requirements:
If you are an international student and you do not meet the entry requirements for direct entry onto this course you may be interested in our International Certificate of Foundation Studies.
English language requirements:
Minimum IELTS at 6.0 or the equivalent.
If you do not meet the IELTS requirement, you can take a University of Bradford pre-sessional English course. See the Language Centre for more details.
The modules for this course can be found in the latest programme specification.
The BSc (Hons) Computer Science for Games is intended to provide you with the theoretical base, and the tools and techniques which software developers need, regardless of their field of application, but placed within the interesting, practical context of games design.
All modules are core.
- Mathematics for Computing (20 credits)
To provide the foundations for formal specification and modelling of computer systems.
- Technical and Professional Skills (20 credits)
To equip students with a range of academic, professional, personal and technical skills; to provide fundamental subject specific concepts; to raise awareness of, and interest in, ethical issues such as sustainability within the context of the students' chosen discipline, intellectual property, copyright and copyleft in IT, plagiarism, cyber security and privacy.
- Fundamentals of Programming (20 credits)
To introduce fundamental principles of computer programming and software construction. To develop skills in problem solving applied to computer programming.
- Computer Architecture and Systems Software (20 credits)
To gain a knowledge and understanding of the fundamental aspects of computer architecture and systems software with a focus on digital logic design, computer hardware systems and systems software.
- Software Design and Development (20 credits)
To introduce object orientation (OO) in the context of software analysis and design and relate them to OO programming concepts. To further develop theoretical understanding and practical skills for developing software. To introduce basic software engineering principles of software project management.
- Internet Technologies (20 credits)
To provide the background knowledge of computer and networked systems and the World Wide Web, and their modes of operation.
At the end of Year 1, students will be eligible to exit with the award of Certificate of Higher Education if they have successfully completed at least 120 credits and achieved the award learning outcomes.
- Database Systems (20 credits)
To provide a co-ordinated and consistent coverage of theory, design and development of database systems and their role in building software systems.
- Data Structures and Algorithms (20 credits)
To introduce computational thinking for problem solving as core computer science knowledge that all computing practitioners are expected to know and use: to explore computational aspects of data representation and to develop familiarity with well- established and proven solutions to problems that occur frequently throughout computing and practical computing applications.
- Game Design, Programming and Development (20 credits)
To introduce the technology of computer game construction and programming. To help you develop your game programming skills through the implementation of your own game ideas.
- Enterprise-Pro (20 credits)
To provide theoretical understanding of and practical experience of a collaborative software development project.
- Computer Communications and Networks (20 credits)
To introduce concepts of data communication with computer networks at different levels and applications. To develop skill in network design and performance evaluation skills. To reinforce the background knowledge with practical experience of computer networks.
- Computational Modelling and Artificial Intelligence (20 credits)
To provide an introduction to the foundation of Symbolic and Declarative Computing.
At the end of Year 2, students will be eligible to exit with the award of Diploma of Higher Education if they have successfully completed at least 240 credits and achieved the award learning outcomes.
- Final Year Project (20 + 20 credits)
To provide you with the opportunity to apply your knowledge assimilated and imparted during the previous years of your course, and advance your problem solving skills through the solution of a problem normally involving the practical development of a product or process.
- Numerical Methods and Computer Graphics (20 credits)
To introduce, analyse and apply the basic principles, concepts, techniques and tools that are used to develop numerical algorithms for computer graphics, computer games and general real time applications.
- Mobile Applications (20 credits)
To communicate knowledge of the technology necessary and available to deliver applications and web content to mobile devices.
- Neural Networks and Fuzzy Systems (20 credits)
To understand neural networks and fuzzy logic theory; to gain knowledge of neural networks and fuzzy system development; to apply the techniques for solving real-life problems, such as signal processing, control, and pattern recognition.
- Elective* (20 credits)
- AI for Games (20 credits)
To provide knowledge and experience of the creation of artificial opponents for a variety of games, using Artificial Intelligence techniques.
- Concurrent and Distributed Systems (20 credits)
To introduce the nature and applications of concurrent programming with typical problems requiring synchronisation of, and communication between, concurrent processes; to introduce a variety of language primitives for inter-process communication and synchronisation, and to illustrate their applications.
- Motion Capture (20 credits)
To attain a broad understanding of the processes of the motion capture sequence, from setting up cameras and capturing data through to editing and transferring capture data to industry standard animation packages.
*Choice for Elective is one 20-credit module at level 6 or 7 with no timetable clashes once in programme.
Students will be eligible for the exit award of Ordinary Degree of Bachelor if they have successfully completed at least 300 credits, and 240 credits before the final year.
THIS AWARD DOES NOT CONFER ELIGIBILITY TO REGISTER WITH BCS.
Students will be eligible for the award of Honours Degree of Bachelor if they have successfully completed at least 360 credits.
THIS AWARD CONFERS ELIGIBILITY TO REGISTER WITH BCS.
Learning activities and assessment
Most modules use a mixture of formal lectures, practical lab sessions, tutorials and seminars. Some modules involve supervised group work, usually with an assigned academic staff member for each group. All modules require students to undertake independent study, supported through distance learning technologies such as our Virtual Learning Environment. Reading lists and suggested resources for independent study provide further direction for students to undertake this work, and regular contact hours and informal feedback throughout the courses provide opportunities for further guidance for learners. Some modules offer the opportunity to work on live industry project through our Computing Enterprise Centre, where you learning and assessment are strongly linked to a real word project with all the benefits to your CV and experience that you would expect. Assessments for modules mostly take the form of practical coursework, lab tests and written exams, with all forms being well represented throughout all years of the course across all modules.
This 4-year BSc (Hons) Computer Science for Games programme offers you the opportunity to take up a placement year working in industry in your third year.
The placement year is an excellent way to develop your professional experience, build industry contacts, and gain insight into the day-to-day work of a professional computer scientist or games designer. Placements are predominantly salaried positions and may lead to offers of employment upon graduation if you excel during your placement.
Support for placement applications is plentiful, with a dedicated Faculty Career Development Advisor and academic staff members overseeing placement students. All students on placement are assigned an academic supervisor who will visit them during their placement year and can provide advice and guidance.
Recent placement destinations have included IBM, Intel, Microsoft as well as many companies in the West Yorkshire region.
After completing your placement you’ll return to complete the final year of the programme, and apply all you’ve learnt to your final project.
All of our programmes offer the opportunity to study abroad at an international partner institution.
Career support and prospects
The University is committed to helping students develop and enhance employability and this is an integral part of many programmes. Specialist support is available throughout the course from Career and Employability Services including help to find part-time work while studying, placements, vacation work and graduate vacancies. Students are encouraged to access this support at an early stage and to use the extensive resources on the Careers website.
Discussing options with specialist advisers helps to clarify plans through exploring options and refining skills of job-hunting. In most of our programmes there is direct input by Career Development Advisers into the curriculum or through specially arranged workshops.
91% of our 2016 Computing graduates found employment or went on to further study within six months of graduating.*
The games industry was worth £4.2bn in 2015, with over 31 million people in the UK that play computer games. In January 2017 there were over 2000 games companies in the country – it’s clear that games are serious business; the industry is growing fast and you’ll have a range of opportunities on graduation. You’ll also have developed a strong understanding of computer science, opening a vast range of career opportunities if you decide not to pursue a career in the games industry. Our computer science graduates are highly regarded and sought after in the local and national IT industry. Recent graduates have gone on to work in many fascinating areas and industries, including those that work in companies such as IBM, Intel, Microsoft, Hewlett- Packard (HP), Cap Gemini, FDM Group, Centrica, BBC, British Sky Broadcasting, Rolls Royce, JP Morgan, NHS trusts and a variety of other local and regional companies.
The average starting salary for our 2016 Computer Science graduates was £25,222.*
*These DLHE statistics are derived from annually published data by the Higher Education Statistics Agency (HESA), based on those UK domiciled graduates who are available for employment or further study and whose destinations are known.
We have a commitment to strong pastoral care for all of our students, which includes a Personal Tutor for all students, regular contact hours for tutor groups and our supportive student service teams who are always ready to help with any questions and provide the advice that you need. In addition to standard study support through taught sessions, our Virtual Learning Environment allows students to access resources, participate in group work and submit work from anywhere in the world 24/7. Our Personal Tutor system provides students with a specific academic staff member to support them through regular meetings and interactive activities, acting as an independent source of advice and guidance on making the transition to Higher Education and assisting them with any questions or problems they encounter. University central services are rich with support teams to assist students with every aspect of their journey through our degree courses. From our Career and Employability Service, through our strong Students' Union, to our professional and efficient Student Finance team, there are always friendly faces ready to support you and provide you with the answers that you need.
Most of our staff are research active, and contribute to the cutting edge of their disciplines. Bradford has a strong pedigree of world leading research, and our aim is to ensure that students benefit from our staff’s insight into the future of their subject. The integration of new and innovative research findings into our curriculum, known as Research Informed Teaching, is a core value and one of the key principles driving the design of our courses and our modules. Particularly in the final year, but throughout their course from the very first day, students are given insight into the future of computing and the games industry.
Our facilities are impressive, with several large and small labs filled with dual-screen, dual boot (Windows and Linux) systems packed with industry standard software. Our specialised labs, such as the Ethical Hacking lab and the Internet of Things lab, allow students to build their skills within these key areas of growth, in a structured way, through taught modules.
We own a range of exciting and expensive devices allowing students working on supervised projects to experiment with cutting edge technology, including VR headsets, Raspberry Pi microcomputers, EEG headsets and many more.
We provide a range of online facilities to support independent learning, including our Virtual Learning Environment which gives you access to learning materials and collaborative learning tools 24/7, anywhere in the world. We also provide virtual server technology using in-house hardware to allow students to use our operating systems remotely.
Explore some of our facilities using the interactive 360° tour below:
Fees, Finance and Scholarships
- Home/EU: £9,250*
- Home/EU, sandwich placement year fee: 10% of the applicable full-time fee
- International: £17,800
- International, sandwich placement year fee: £1,780
* Fees going forward have been capped by the Government at £9,250 in October 2017..
See our Fees and Financial Support website for more details.
See our Fees and Financial Support website.
Extra costs incurred as part of your course
There are no additional costs for this course and no mandatory purchases of equipment or clothing required.
How do I find out more?
Got a question?
Fill in our form and our Enquiries team will answer it for you.
Download the programme specification for Computer Science for Games (with placement year)
This is the current course information. Modules and course details may change, subject to the University's programme approval, monitoring and review procedures. The University reserves the right to alter or withdraw courses, services and facilities as described on our website without notice and to amend Ordinances, Regulations, fees and charges at any time. Students should enquire as to the up-to-date position when applying for their course of study.