History and Conventions of Computer Games

Module code: GAV4002-B

Module Aims

Introducing the games industry and its history; Game development as a process; Game design principles and conventions of the following genres: Action, Strategy, Adventure, RPG, Sports, Simulations, Puzzle games; Game level design; Motivation, reward and punishment in game design; Scenario, character and plot development in game design; Industry standard game development document features and use; Technical tools for creating a game level in a current industry game editor.

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