Creative Industries - Foundations
Module code: GAV4006-B
Module Aims
- To equip students with a range of foundational skills required for successful advancement in the creative industries.
- Fundamental practical, theoretical, personal and professional skills & concepts relevant to creative industries, such as animation/games are covered;
- To raise both awareness and interest in best practice and ethical issues.
Outline Syllabus
- Core Skills / Best practice in File formats
- Resolution & Image formal considerations
- Entry level maths demonstrated with relevant examples such as colour manipulation, channels, colour depth, colour Management, LUTs, filter manipulation & geometrical transformation algorithms
- Photogrammetry & Parallax
- Acquisition for creative students
- Library and information skills using suitable tools
- Study skills
- Presentations and report writing
- Problem solving through group work.
- Aspects of professional development.
- Sharing information with others.
- A broad introduction to, and overview of, the discipline of computer animation and games
- Portfolios and show reels
- Sustainability and Informatics
- Understanding assessment criteria and feedback
- This material will be used in developing key skills
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