The School of Media, Design and Technology has always prided itself at providing the latest industry standard facilities and technologies to the students enrolled on its courses.
The Department of Creative Technology is currently providing our animation and games students with access to highly specialised equipment used for capturing real motion for 3D animation. Our students get access to this equipment in directed teaching as well as for group and individual projects.
- Our Vicon optical motion capture system is very similar to the system used by Peter Jackson, which made it possible for Andy Serkis to play Gollum in the Lord of the Rings trilogy and star as King Kong.
- Motion capture is frequently used by animators to produce cinematic ‘cut scenes’ for video games and is becoming more widely used in advertising and television.
- The popularity of this technology has been recently reinforced further by one of our own graduates, Derek Beaumont winning the BBC create and connect production award due to his use of motion capture in his project the Fisherman.
- In addition the system has many more applications other than those specific to the entertainment industries, including medical and engineering applications. The increasing demand for motion capture is making our graduates extremely employable across many different sectors.
- The department’s industry standard motion capture studio currently consists of 16 Vicon T20 cameras.
- The T20 is the fastest Vicon camera available and is capable of capturing a staggering 500 frames per second at full frame resolution (2 Megapixels).
- You can accurately capture high speed movements such as sports or get critical frames for games and the system is capable of capturing both full body and detailed facial movement.
The School’s motion capture unit has grown out of the Digital Media Working Academy, a Bradford agency located in the School of Media, Design and Technology, dedicated to supporting the region's technology businesses.
In recent years this unit has gained a high level of experience in the field of motion capture and has been used to produce the 3D animation for several major game publishers including SEGA, Codemasters and Atari.