This four-year BA (Hons) in Graphics for Games programme offers you the opportunity to take up a placement year working in industry in your third year.
The placement year is an excellent way to develop your professional experience, build industry contacts, and gain insight into the day-to-day work of a games industry designer.
During the second year we’ll offer you all the support you need to find a placement that is aligned to your career aspirations and personal interests.
These include sessions on CVs, interviews etc. from the Careers service at the University and presentations by both employers and previous year's students on their placements.
Once on placement you’ll have support and guidance from a placements tutor, who will monitor your progress.
After completing your placement you’ll return to complete the final year of the programme, and apply all you’ve learnt to your final project.
Many students continue their relationship with their placement employers - working for them part-time, developing Final Year Projects with them or going back to them into graduate positions.
Learning and assessment
You will experience a wide range of teaching and learning environments. Concepts, principles and theories are generally explored in formal lectures, discussed and debated in associated tutorials and seminars, and demonstrated in laboratory classes. Practical skills are developed in studio, laboratory, and workshop sessions, taking advantage of the University’s, and its partners’, extensive software and hardware provision. Professional, personal, and presentational skills are developed through discussion and small-scale project work which involves problem solving Route Code: < BAGRFG > © University of Bradford 6 and design exercises. These are often tackled through collaborative learning in small groups supported by members of academic staff. Larger–scale project work is used to bring various aspects of your programme together. A particular strength of this programme is the contribution made to the teaching programme by successful practising animation professionals.
Production facilities include HD video and broadcast TV cameras, broadcast TV studio, Outside Broadcast Truck, lighting rigs, track and dolly, jib arm crane, Steadicam, audio recording studio, photography studio, digital stills cameras, digital printers, Macs and PCs with Adobe Creative Suite and industry standard editing software. Equipment is free for students to use and small budgets are provided for project work.
All course books, journals and online resources are provided in the library.
A comprehensive support network is here for you to ensure you reach your academic potential and go on to further success in the future.
You’ll benefit from a range of support services, including:
There is a healthy and growing programme of collaborative work with industry, much of it research based.
This is managed through the dedicated Digital Media Working Academy, which has also generated its own funding and is notable for housing a state-of-the-art motion capture system.