Graphics for Games

BA (Hons)



Entry 2018

Duration

UCAS code

Location

students can apply

Book a place on our Open Day
As part of my final year project our team created a VR game called Irate Pirate. Since graduating we have formed Gebba Games and the project has been funded by the Government so we can develop the game further. Joshua Gomersall, BSc (Hons) Graphics for Games

Entry requirements

A levels

There are no specific subject requirements.

BTEC Extended Diploma

DMM — there are no specific subject requirements.

Applicants on Access Programmes

Meet UCAS tariff of 112. There are no specific subject requirements.

International Baccalaureate Requirements

112 UCAS tariff points to include at least 80 points from 2 HL subjects. Plus HL 3 or SL 4 in Maths and English Language and Literature A or English B.

Plus minimum of

GCSE English and Mathematics at grade C or 4 (equivalents accepted).

English language requirements

Minimum IELTS at 6.0 or the equivalent.

If you do not meet the IELTS requirement, you can take a University of Bradford pre-sessional English course. See the Language Centre for more details »

CIFS entry requirement

If you are an International student and do not meet the entry requirements for direct entry onto this course you may be interested in our Certificate of International Foundation Studies (CIFS)

80 UCAS points or equivalent (see individual country pages for details) plus a Maths qualification equivalent to GCSE Grade C. UKVI approved IELTS of 5.0 overall with no sub-test less than 5.0.

CIFS modules to be taken

Students study the four core modules plus TWO of the following modules:

  • Foundation in Human Biology
  • Foundation in Chemistry
  • Introduction to the Social Sciences
  • Global Business Environment
  • Foundation Mathematics 2

Progression requirements for degree programme

An overall average of at least 50%

Sandwich year

This four-year BA (Hons) in Graphics for Games programme offers you the opportunity to take up a placement year working in industry in your third year.

The placement year is an excellent way to develop your professional experience, build industry contacts, and gain insight into the day-to-day work of a games industry designer.

During the second year we’ll  offer you all the support you need to find a placement that is aligned to your career aspirations and personal interests.

These include sessions on CVs, interviews etc. from the Careers service at the University and presentations by both employers and previous year's students on their placements.

Once on placement you’ll have support and guidance from a placements tutor, who will monitor your progress.

After completing your placement you’ll return to complete the final year of the programme, and apply all you’ve learnt to your final project.

Many students continue their relationship with their placement employers - working for them part-time, developing Final Year Projects with them or going back to them into graduate positions.

Learning and assessment

You will experience a wide range of teaching and learning environments. Concepts, principles and theories are generally explored in formal lectures, discussed and debated in associated tutorials and seminars, and demonstrated in laboratory classes. Practical skills are developed in studio, laboratory, and workshop sessions, taking advantage of the University’s, and its partners’, extensive software and hardware provision. Professional, personal, and presentational skills are developed through discussion and small-scale project work which involves problem solving Route Code: < BAGRFG > © University of Bradford 6 and design exercises. These are often tackled through collaborative learning in small groups supported by members of academic staff. Larger–scale project work is used to bring various aspects of your programme together. A particular strength of this programme is the contribution made to the teaching programme by successful practising animation professionals.

Facilities

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Production facilities include HD video and broadcast TV cameras, broadcast TV studio, Outside Broadcast Truck, lighting rigs, track and dolly, jib arm crane, Steadicam, audio recording studio, photography studio, digital stills cameras, digital printers, Macs and PCs with Adobe Creative Suite and industry standard editing software. Equipment is free for students to use and small budgets are provided for project work.

All course books, journals and online resources are provided in the library.

Study abroad

All students have the opportunity to study abroad at an international partner institution.

Study support

A comprehensive support network is here for you to ensure you reach your academic potential and go on to further success in the future.

You’ll benefit from a range of support services, including:

Research

There is a healthy and growing programme of collaborative work with industry, much of it research based.

This is managed through the dedicated Digital Media Working Academy, which has also generated its own funding and is notable for housing a state-of-the-art motion capture system.

This is the current course information. Modules and course details may change, subject to the University's programme approval, monitoring and review procedures. The University reserves the right to alter or withdraw courses, services and facilities as described on our website without notice and to amend Ordinances, Regulations, fees and charges at any time. Students should enquire as to the up-to-date position when applying for their course of study.