Graphics for Games (with placement year)

BA (Hons)
Entry 2017: BBC / 112 UCAS points
Duration: 4 years
Attendance mode: Full-time
Award: BA (Hons)
UCAS code: W216
Placement: Placement year available
Suitable for international students
Faculty of Engineering & Informatics
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On this course we aim to develop you as a student to become a highly skilled, experienced, professional and creative computer game graphics designer. You will be introduced to the creative and technical aspects of game level design and creation, 3D computer animation, observational drawing and image production and manipulation, supported by contextual theory to inform your practice. You will learn how to generate and develop ideas and adopt a creative approach to your work. In the second and third years you can develop your own areas of interest and expertise through a range of options. In the final year you will undertake an individual project and major production project in a studio environment designed to replicate real world and industry production processes. There will also be opportunities to work on projects for external clients.

The course is designed for those students who want to learn to make visual assets and artwork for use within computer games, using the most up to date industry standard technologies. Whilst we are not subject specific, the programme typically attracts students with an interest in art and design, animation, game play, games art and computer generated images and is suitable for students with an arts and technology background in subjects such as Art and Design, Media Studies, Physics, Computing and Maths. We welcome students who have A level, BTEC or equivalent qualifications.

Professional Accreditation/Recognition

We have a unique partnership with the City of Bradford's National Media Museum.

Why Bradford?

You will have access to a range of specialist software including the Autodesk suite, Mudbox, UDK and Adobe Creative Suite products.

Students can undertake professional-style production projects as part of their course that replicate the creative industrial experience.

And this course gives you the opportunity to spend 12 months in appropriate employment. Past placements have included Disney Interactive, Redstar, Team 17 and Jagex.

Entry requirements

Typical offer: BBC / 112 UCAS points

New UCAS tariff

We use the UCAS tariff system to help us compare different qualifications. For courses starting from September 2017 onwards, the way points are calculated is changing.

The number of points you get for each qualification and grade will be lower, for example, an A* grade at A level will be worth 56 points from 2017 onwards, instead of 140 in 2016. Despite the lower points, you will still need to achieve the same grades. The only exception to this is that AS Levels will now be worth 40% of an A Level, instead of 50%.

All qualifications that are currently on the UCAS Tariff will continue to attract points under the new system. More qualifications are also being brought into the UCAS tariff system for the first time, including Access to Higher Education courses.

Work out your UCAS tariff points using the UCAS Tariff Calculator (link opens in a new tab).

A levels:

There are no specific subject requirements.

BTEC Extended Diploma:

DMM — there are no specific subject requirements.

Applicants on Access Programmes:

Meet UCAS tariff of 112. There are no specific subject requirements.

Plus minimum of:

GCSE English and Mathematics at grade C or 4 (equivalents accepted).

Additional entry requirements:

If you are an international student and you do not meet the entry requirements for direct entry onto this course you may be interested in our International Certificate of Foundation Studies.

English language requirements:

Minimum IELTS at 6.0 or the equivalent.

If you do not meet the IELTS requirement, you can take a University of Bradford pre-sessional English course. See the Language Centre for more details.



Module name Type
Year 1
3D Character Modelling and Animationcore
Creative Industries — Foundationscore
Creativity and Imaginationcore
History and Conventions of Computer Gamescore
Introduction to 3D Computer Animationcore
Observational Drawingcore
Year 2
3D Character Creationcore
Advanced Observational Drawingcore
Concept and Idea Developmentcore
Environment, Set and Prop Creationcore
Game Appreciation and Industry Analysiscore
Facial Modelling/Animationoption
Motion Captureoption
Year 4
Design For Industrycore
Individual Projectcore
Professional Industry Profilecore
Facial Modelling/Animationoption
Motion Captureoption

Reading lists

All reading lists can be found here.

Career support and prospects

Career support

The University is committed to helping students develop and enhance employability and this is an integral part of many programmes. Specialist support is available throughout the course from Career and Employability Services including help to find part-time work while studying, placements, vacation work and graduate vacancies. Students are encouraged to access this support at an early stage and to use the extensive resources on the Careers website.

Discussing options with specialist advisers helps to clarify plans through exploring options and refining skills of job-hunting. In most of our programmes there is direct input by Career Development Advisers into the curriculum or through specially arranged workshops.

Employment statistics

89% of our 2015 graduates in games, animation and visual effects found employment or went on to further study within six months of graduating.

Career prospects

Many of our graduates are now important figures within the animation and games development industry.

Alumni from our long-standing games development courses have worked on games development in high-profile organisations (including games such as Lego Lord of the Rings, Watchdogs, Broken Sword: Shadow of the Templars, and the Burnout series) and for major organisations (such as Ubisoft, Sony Computer Entertainment, Rockstar Games, Blizzard and EA).

Others are currently employed as: games designers, artists and testers, animation apprentices, 3D modellers, editors, graphic designers, new media consultants.

Salary expectations

The average starting salary for our 2015 Graphics for Games graduates was £14,000.

Fees, Finance and Scholarships

Tuition fees


  • Home/EU: £9,250*
  • Home/EU, sandwich placement year fee: 10% of the applicable full-time fee
  • International: £16,970
  • International, sandwich placement year fee: £1,700

* Home/EU fees will be subject to an annual increase, set in line with government policy. A percentage of any additional higher fee income will be used to support student opportunity through increased expenditure on access, student success and progression activities.

See our Fees and Financial Support website for more details.

Financial support

See our Fees and Financial Support website.

How do I find out more?

Got a question?

Fill in our form and our Enquiries team will answer it for you.

Enquiry form

This is the current course information. Modules and course details may change, subject to the University's programme approval, monitoring and review procedures. The University reserves the right to alter or withdraw courses, services and facilities as described on our website without notice and to amend Ordinances, Regulations, fees and charges at any time. Students should enquire as to the up-to-date position when applying for their course of study.