Yes
On this course you will learn advanced techniques in Artificial Intelligence (AI), to create a range of artificial gameplaying agents and non-player characters for a wide variety of games, from chess through to complex first-person and real-time strategy and multiplayer games.
The course will cover advanced topics in machine learning, genetic and evolutionary algorithms, and neural networks. Options during the course will allow you to study areas such as computer graphics and animation, sound, software engineering and project management.
The course is designed for students with an enthusiasm for AI who prefer a hands-on course where your ideas can be implemented in a range of game environments, and for those with an enthusiasm for computer games aiming to get into AI design and development. You will be expected to have prior knowledge of programming skills and an enthusiasm for games, but knowledge of AI is not required.
Our graduates have skills that make them well suited to careers in the computer games industry, and to AI jobs in other areas such as finance, management and engineering, and for further AI research through to PhD.
Modules 2011/12: (C) = Core (O) = Option
Semester 1 (60 Credits - 2 x (C) Modules and 1 x (O) Module):
Semester 2 (60 Credits - 2 x (C) Modules and 1 x (O) Module):
End of Semester 2 onwards (60 Credits - 1 x (C) Module):
Not suitable for International Students
| Award | Tuition Fees | Attendance Mode | Length of Course |
|---|---|---|---|
| MSc | 2012/13:
(A small increase can be expected for the subsequent year) |
Part-time | 2 years
September - August |
On this course you will learn advanced techniques in Artificial Intelligence (AI), to create a range of artificial gameplaying agents and non-player characters for a wide variety of games, from chess through to complex first-person and real-time strategy and multiplayer games.
The course will cover advanced topics in machine learning, genetic and evolutionary algorithms, and neural networks. Options during the course will allow you to study areas such as computer graphics and animation, sound, software engineering and project management.
The course is designed for students with an enthusiasm for AI who prefer a hands-on course where your ideas can be implemented in a range of game environments, and for those with an enthusiasm for computer games aiming to get into AI design and development. You will be expected to have prior knowledge of programming skills and an enthusiasm for games, but knowledge of AI is not required.
Our graduates have skills that make them well suited to careers in the computer games industry, and to AI jobs in other areas such as finance, management and engineering, and for further AI research through to PhD.
Modules 2011/12: (C) = Core (O) = Option
Stage 1 (60 Credits - 2 x (C) Modules and 1 x (O) Module):
Stage 2 (60 Credits - 2 x (C) Modules and 1 x (O) Module):
Stage 3 (60 Credits - 1 x (C) Module) :
2:2 or above in a subject:
Two-year full-time course options:
IELTS at 6.0 or the equivalent
[Full information on our General English Language Requirements]
Partnership with Game Republic.
School of Computing, Informatics and Media Admissions Office
Computing, Informatics and Media School Prospectus 2012 (PDF 5.5MB)
Please note that these PDFs are correct as at time of print (September 2011). For the most up to date course information please use the web page.