Yes
The past decade has seen a rapid expansion in the use of computer-based imagery in the generation of film, television, interactive entertainment and computer games. Hardly a piece of visual media is produced today that has not at some time been manipulated by a computer. The need for well-qualified professionals to take a lead in developing and exploiting existing and new computer graphics technologies will continue to grow with this widespread use.
This advanced course is designed for students who already have a relevant undergraduate degree in computer animation or computer-generated special effects, or for people with a computing / engineering undergraduate degree who can demonstrate sufficient relevant experience in these fields, and who want to further extend and develop their skills, knowledge and understanding. We aim to equip you to become a wellqualified professional who will take a lead in developing and exploiting existing and emerging media technologies.
Our teaching is backed up by an international research programme in imaging, multimedia, computer animation, virtual reality, distributed virtual environments, visualisation, digital video, humancomputer interaction, telecommunications and artificial intelligence.
Your choice of either the MA or the MSc route will depend on your previous experience, your interests and your career ambitions. Both routes share many modules; however the MA route allows you to develop your artistic and creative animation talents, while the MSc route allows you to develop your practical and technical skills.
Modules 2011/12: (C) = Core (O) = Option
Semester 1 (60 Credits - 2 x (C) Modules and 1 x (O) Module)
Semester 2 (60 Credits - 1 x (C) Module and 30 Credits for the (O) Modules listed):
End of Semester 2 onwards (60 Credits - 1 x (C) Module):
Not suitable for International Students
| Award | Tuition Fees | Attendance Mode | Length of Course |
|---|---|---|---|
| MSc | 2012/13:
(A small increase can be expected for the subsequent year) |
Part-time | 2 years
September - August |
The past decade has seen a rapid expansion in the use of computer-based imagery in the generation of film, television, interactive entertainment and computer games. Hardly a piece of visual media is produced today that has not at some time been manipulated by a computer. The need for well-qualified professionals to take a lead in developing and exploiting existing and new computer graphics technologies will continue to grow with this widespread use.
This advanced course is designed for students who already have a relevant undergraduate degree in computer animation or computer-generated special effects, or for people with a computing / engineering undergraduate degree who can demonstrate sufficient relevant experience in these fields, and who want to further extend and develop their skills, knowledge and understanding. We aim to equip you to become a wellqualified professional who will take a lead in developing and exploiting existing and emerging media technologies.
Our teaching is backed up by an international research programme in imaging, multimedia, computer animation, virtual reality, distributed virtual environments, visualisation, digital video, humancomputer interaction, telecommunications and artificial intelligence.
Your choice of either the MA or the MSc route will depend on your previous experience, your interests and your career ambitions. Both routes share many modules; however the MA route allows you to develop your artistic and creative animation talents, while the MSc route allows you to develop your practical and technical skills.
Modules 2011/12: (C) = Core (O) = Option
Stage 1 (60 Credits - 2 x (C) Modules and 1 x (O) Module)
Stage 2 (60 Credits - 1 x (C) Module and 30 Credits for the (O) Modules listed):
Stage 3 (60 Credits - 1 x (C) Module):
Yes
| Award | Tuition Fees | Attendance Mode | Length of Course |
|---|---|---|---|
| MA | 2012/13:
(A small increase can be expected for the subsequent year) |
Full-time | 1 year
September - August |
The past decade has seen a rapid expansion in the use of computer-based imagery in the generation of film, television, interactive entertainment and computer games. Hardly a piece of visual media is produced today that has not at some time been manipulated by a computer. The need for well-qualified professionals to take a lead in developing and exploiting existing and new computer graphics technologies will continue to grow with this widespread use.
This advanced course is designed for students who already have a relevant undergraduate degree in computer animation or computer-generated special effects, or for people with a computing / engineering undergraduate degree who can demonstrate sufficient relevant experience in these fields, and who want to further extend and develop their skills, knowledge and understanding. We aim to equip you to become a wellqualified professional who will take a lead in developing and exploiting existing and emerging media technologies.
Our teaching is backed up by an international research programme in imaging, multimedia, computer animation, virtual reality, distributed virtual environments, visualisation, digital video, humancomputer interaction, telecommunications and artificial intelligence.
Your choice of either the MA or the MSc route will depend on your previous experience, your interests and your career ambitions. Both routes share many modules; however the MA route allows you to develop your artistic and creative animation talents, while the MSc route allows you to develop your practical and technical skills.
Modules 2011/12: (C) = Core (O) = Option
Semester 1 (60 Credits - 2 x (C) Modules and 1 x (O) Module)
Semester 2 (60 Credits - 1 x (C) Module and 30 Credits for the (O) Modules listed):
End of Semester 2 onwards (60 Credits - 1 x (C) Module):
Not suitable for International Students
| Award | Tuition Fees | Attendance Mode | Length of Course |
|---|---|---|---|
| MA | 2012/13:
(A small increase can be expected for the subsequent year) |
Part-time | 2 years
September - August |
The past decade has seen a rapid expansion in the use of computer-based imagery in the generation of film, television, interactive entertainment and computer games. Hardly a piece of visual media is produced today that has not at some time been manipulated by a computer. The need for well-qualified professionals to take a lead in developing and exploiting existing and new computer graphics technologies will continue to grow with this widespread use.
This advanced course is designed for students who already have a relevant undergraduate degree in computer animation or computer-generated special effects, or for people with a computing / engineering undergraduate degree who can demonstrate sufficient relevant experience in these fields, and who want to further extend and develop their skills, knowledge and understanding. We aim to equip you to become a wellqualified professional who will take a lead in developing and exploiting existing and emerging media technologies.
Our teaching is backed up by an international research programme in imaging, multimedia, computer animation, virtual reality, distributed virtual environments, visualisation, digital video, humancomputer interaction, telecommunications and artificial intelligence.
Your choice of either the MA or the MSc route will depend on your previous experience, your interests and your career ambitions. Both routes share many modules; however the MA route allows you to develop your artistic and creative animation talents, while the MSc route allows you to develop your practical and technical skills.
Modules 2011/12: (C) = Core (O) = Option
Stage 1 (60 Credits - 2 x (C) Modules and 1 x (O) Module)
Stage 2 (60 Credits - 1 x (C) Module and 30 Credits for the (O) Modules listed):
Stage 3 (60 Credits - 1 x (C) Module):
2:2 or above:
IELTS at 6.0 or the equivalent
[Full information on our General English Language Requirements]
School of Computing, Informatics and Media Admissions Office
Computing, Informatics and Media School Prospectus 2012 (PDF 5.5MB)
Please note that these PDFs are correct as at time of print (September 2011). For the most up to date course information please use the web page.