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Advanced Computer Animation and Visual Effects


Degrees Available



MSc Full-time

Suitable for International Students?

Yes

Award Tuition Fees Attendance Mode Length of Course
MSc

2012/13:

  • Home/EU - £4,900
  • International - £13,250

(A small increase can be expected for the subsequent year)

Full-time 1 year
September - August

Course Introduction

The past decade has seen a rapid expansion in the use of computer-based imagery in the generation of film, television, interactive entertainment and computer games. Hardly a piece of visual media is produced today that has not at some time been manipulated by a computer. The need for well-qualified professionals to take a lead in developing and exploiting existing and new computer graphics technologies will continue to grow with this widespread use.

This advanced course is designed for students who already have a relevant undergraduate degree in computer animation or computer-generated special effects, or for people with a computing / engineering undergraduate degree who can demonstrate sufficient relevant experience in these fields, and who want to further extend and develop their skills, knowledge and understanding. We aim to equip you to become a wellqualified professional who will take a lead in developing and exploiting existing and emerging media technologies.

Our teaching is backed up by an international research programme in imaging, multimedia, computer animation, virtual reality, distributed virtual environments, visualisation, digital video, humancomputer interaction, telecommunications and artificial intelligence.

Your choice of either the MA or the MSc route will depend on your previous experience, your interests and your career ambitions. Both routes share many modules; however the MA route allows you to develop your artistic and creative animation talents, while the MSc route allows you to develop your practical and technical skills.

Course Syllabus

Modules 2011/12: (C) = Core (O) = Option

Semester 1 (60 Credits - 2 x (C) Modules and 1 x (O) Module)

  • Computer Animation and Special Effects (20 Credits) (C)
  • Project: Research and Proposal (30 Credits) (C)
  • Motion Capture (10 Credits) (O)
  • Design for Human Computer Interaction (10 Credits) (O)

Semester 2 (60 Credits - 1 x (C) Module and 30 Credits for the (O) Modules listed):

  • Project: Pre-Production (30 Credits) (C
  • Computer-generated Special Effects (20 Credits) (O)
  • Computer Graphics and Applications (10 Credits) (O)
  • Effects Technical Animation for VFX (20 Credits) (O)
  • Image and Identity (10 Credits) (O)
  • Research Skills and Methodologies (10 Credits) (O)

End of Semester 2 onwards (60 Credits - 1 x (C) Module):

  • Project: Production and Post-Production (60 Credits) (C)

MSc Part-time

Suitable for International Students?

Not suitable for International Students

Award Tuition Fees Attendance Mode Length of Course
MSc

2012/13:

  • Home/EU - £2,450 p.a.

(A small increase can be expected for the subsequent year)

Part-time 2 years
September - August

Course Introduction

The past decade has seen a rapid expansion in the use of computer-based imagery in the generation of film, television, interactive entertainment and computer games. Hardly a piece of visual media is produced today that has not at some time been manipulated by a computer. The need for well-qualified professionals to take a lead in developing and exploiting existing and new computer graphics technologies will continue to grow with this widespread use.

This advanced course is designed for students who already have a relevant undergraduate degree in computer animation or computer-generated special effects, or for people with a computing / engineering undergraduate degree who can demonstrate sufficient relevant experience in these fields, and who want to further extend and develop their skills, knowledge and understanding. We aim to equip you to become a wellqualified professional who will take a lead in developing and exploiting existing and emerging media technologies.

Our teaching is backed up by an international research programme in imaging, multimedia, computer animation, virtual reality, distributed virtual environments, visualisation, digital video, humancomputer interaction, telecommunications and artificial intelligence.

Your choice of either the MA or the MSc route will depend on your previous experience, your interests and your career ambitions. Both routes share many modules; however the MA route allows you to develop your artistic and creative animation talents, while the MSc route allows you to develop your practical and technical skills.

Course Syllabus

Modules 2011/12: (C) = Core (O) = Option

Stage 1 (60 Credits - 2 x (C) Modules and 1 x (O) Module)

  • Computer Animation and Special Effects (20 Credits)(C)
  • Project: Research and Proposal (30 Credits) (C)
  • Motion Capture (10 Credits) (O)
  • Design for Human Computer Interaction (10 Credits) (O)

Stage 2 (60 Credits - 1 x (C) Module and 30 Credits for the (O) Modules listed):

  • Project: Pre-Production (30 Credits) (C
  • Computer-generated Special Effects (20 Credits) (O)
  • Computer Graphics and Applications (10 Credits) (O)
  • Effects Technical Animation for VFX (20 Credits) (O)
  • Image and Identity (10 Credits) (O)
  • Research Skills and Methodologies (10 Credits) (O)

Stage 3 (60 Credits - 1 x (C) Module):

  • Project: Production and Post-Production (60 Credits) (C)

MA Full-time

Suitable for International Students?

Yes

Award Tuition Fees Attendance Mode Length of Course
MA

2012/13:

  • Home/EU - £4,900
  • International - £13,250

(A small increase can be expected for the subsequent year)

Full-time 1 year
September - August

Course Introduction

The past decade has seen a rapid expansion in the use of computer-based imagery in the generation of film, television, interactive entertainment and computer games. Hardly a piece of visual media is produced today that has not at some time been manipulated by a computer. The need for well-qualified professionals to take a lead in developing and exploiting existing and new computer graphics technologies will continue to grow with this widespread use.

This advanced course is designed for students who already have a relevant undergraduate degree in computer animation or computer-generated special effects, or for people with a computing / engineering undergraduate degree who can demonstrate sufficient relevant experience in these fields, and who want to further extend and develop their skills, knowledge and understanding. We aim to equip you to become a wellqualified professional who will take a lead in developing and exploiting existing and emerging media technologies.

Our teaching is backed up by an international research programme in imaging, multimedia, computer animation, virtual reality, distributed virtual environments, visualisation, digital video, humancomputer interaction, telecommunications and artificial intelligence.

Your choice of either the MA or the MSc route will depend on your previous experience, your interests and your career ambitions. Both routes share many modules; however the MA route allows you to develop your artistic and creative animation talents, while the MSc route allows you to develop your practical and technical skills.

Course Syllabus

Modules 2011/12: (C) = Core (O) = Option

Semester 1 (60 Credits - 2 x (C) Modules and 1 x (O) Module)

  • Computer Animation and Special Effects (20 Credits)(C)
  • Project: Research and Proposal (30 Credits) (C)
  • Motion Capture (10 Credits) (O)
  • Visualisation and Storyboarding (10 Credits) (O)

Semester 2 (60 Credits - 1 x (C) Module and 30 Credits for the (O) Modules listed):

  • Project: Pre-Production (30 Credits) (C)
  • Computer-Generated Special Effects (20 Credits) (O)
  • Computer Graphics and Applications (10 Credits) (O)
  • Image and Identity (20 Credits) (O)
  • Issues in Digital Media (10 Credits) (O)
  • Research Skills and Methodologies (10 Credits) (O)

End of Semester 2 onwards (60 Credits - 1 x (C) Module):

  • Project: Production and Post-Production (60 Credits) (C)

MA Part-time

Suitable for International Students?

Not suitable for International Students

Award Tuition Fees Attendance Mode Length of Course
MA

2012/13:

  • Home/EU - £2,450 p.a.

(A small increase can be expected for the subsequent year)

Part-time 2 years
September - August

Course Introduction

The past decade has seen a rapid expansion in the use of computer-based imagery in the generation of film, television, interactive entertainment and computer games. Hardly a piece of visual media is produced today that has not at some time been manipulated by a computer. The need for well-qualified professionals to take a lead in developing and exploiting existing and new computer graphics technologies will continue to grow with this widespread use.

This advanced course is designed for students who already have a relevant undergraduate degree in computer animation or computer-generated special effects, or for people with a computing / engineering undergraduate degree who can demonstrate sufficient relevant experience in these fields, and who want to further extend and develop their skills, knowledge and understanding. We aim to equip you to become a wellqualified professional who will take a lead in developing and exploiting existing and emerging media technologies.

Our teaching is backed up by an international research programme in imaging, multimedia, computer animation, virtual reality, distributed virtual environments, visualisation, digital video, humancomputer interaction, telecommunications and artificial intelligence.

Your choice of either the MA or the MSc route will depend on your previous experience, your interests and your career ambitions. Both routes share many modules; however the MA route allows you to develop your artistic and creative animation talents, while the MSc route allows you to develop your practical and technical skills.

Course Syllabus

Modules 2011/12: (C) = Core (O) = Option

Stage 1 (60 Credits - 2 x (C) Modules and 1 x (O) Module)

  • Computer Animation and Special Effects  (20 Credits) (C)
  • Project: Research and Proposal (30 Credits) (C)
  • Motion Capture (10 Credits) (O)
  • Visualisation and Storyboarding (10 Credits) (O)

Stage 2 (60 Credits - 1 x (C) Module and 30 Credits for the (O) Modules listed):

  • Project: Pre-Production (30 Credits) (C)
  • Computer-Generated Special Effects (20 Credits) (O)
  • Computer Graphics and Applications (10 Credits) (O)
  • Image and Identity (20 Credits) (O)
  • Issues in Digital Media (10 Credits) (O)
  • Research Skills and Methodologies (10 Credits) (O)

Stage 3 (60 Credits - 1 x (C) Module):

  • Project: Production and Post-Production (60 Credits) (C)
City of Film

Special Features

  • This courses draws upon the successful research expertise of the internationally recognised Centre for Visual Computing
  • Alongside one of our key partners, the National Media Museum, we co-host the Bradford Animation Festival - one of the largest and most successful events of its kind in the UK
  • Our specialist facilities include state-of-the-art hardware, software, cameras, a chromakey studio and motion capture equipment that matches or surpasses what is used in many areas of the industry

Entry Requirements

2:2 or above:

  • Containing a significant component in the field of Computer Animation and/or Special Effects from an approved degree-awarding body; OR
  • In a subject other than Computer Animation, but can demonstrate sufficient relevant experience in Computer Animation and/or Special Effects

Level of English Required

IELTS at 6.0 or the equivalent

[Full information on our General English Language Requirements]

Contact Details

School of Computing, Informatics and Media Admissions Office

Download Prospectus

Computing, Informatics and Media School Prospectus 2012 (PDF 5.5MB)

Please note that these PDFs are correct as at time of print (September 2011). For the most up to date course information please use the web page.